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Inventory Systems in Unreal Engine 5

This online course guides you through the process of creating a complete inventory system in Unreal Engine 5, providing you with the technical and design knowledge to implement one of the most essential features in modern games. You’ll explore how inventory systems are structured, how data is stored and accessed, and how to create intuitive user interfaces that enhance player experience. Through a combination of step-by-step lessons, hands-on projects, and real-world examples, you’ll learn how to build, customize, and expand your own fully functional inventory system.

By the end of the course, you will have developed a working inventory system project, complete with item management, UI integration, and dynamic interactions—ready to be adapted for your own games. Whether you’re an aspiring Unreal developer or a designer looking to deepen your technical skills, this course provides the tools and understanding to create inventory systems that are robust, scalable, and player-friendly.

What You’ll Learn:

  • Creating modular and scalable Blueprint systems for easy expansion
  • Implementing item pickup, storage, and usage mechanics
  • Handling inventory limits, sorting, and categorization
  • Saving and loading player inventory data with SaveGame systems
  • Designing a drag-and-drop inventory interface using UMG (Unreal Motion Graphics)

Who This Course is For:

  • Aspiring game developers wanting to learn about developing an in depth system in UE5
  • Indie creators looking to build or expand their own games
  • Unreal Engine learners who prefer structured, practical, and challenge-driven learning
  • Anyone eager to turn creative ideas into playable mechanics

Course Features:

  • 20+ video lessons with clear step-by-step guidance
  • Practical challenges and bonus achievements for every module
  • Blueprint-focused systems (no coding experience required)
  • Expandable systems designed for customization
  • Free and community-friendly; follow along at your own pace

Course Content

Before We Begin
Inventory Component
Interaction System
User Interface
Chests, Bags, & Containers
Using Items
Saving & Loading
Hotbars
Filtering Your Inventory